GAME DESIGN PORTFOLIO
Some of the past works I've contributed to. If you have inquiries, please contact me. Not everything's here, as some projects are being developed into full games.
Fully playable story for ResistJam 2017. Made in one week with TeamTBA/Studio Paintedblade
Small towns don't always have smaller problems.
A slice-of-life story about bartending in a smalltown.
Playtime 25min -35min
A more ambitious project, this time for Dev Duel.
The team is back! Now with the help of an amazingly talented artist.( Betty Liao at http:///) soooo much talent omg. *faint*
A riot broke out on a fictional prison colony during the Golden Age of Piracy. During the chaos, six prisoners commandeered a ship to make their escape.
A young man from the East who traveled around the globe in search of his mother's kidnapper.
A general's daughter who was captured after she become a field medic to fight by her brothers' side.
A stoic yet passionate slave seeking to return to a home that no longer exist.
A child born on the island, the union of two notorious criminals.
A brilliant but pompous author who drew the ire of monarchs for his provocative fiction.
A strong-willed woman whose mysterious past left her with many scars.
Team of 5 (Story and Design)
Global Game Jam, created within a 48 hours timeline.
Bunnies making Mochis on the Moon.
This was quite a fun game to design. Global game jam provided an opportunity for me to work with a small team of friends, and create a small but functional game.
We realized right away that there were no artists on our team :P But we went ahead and created original art assets.(Improvise!)
The game has three stages, and each bunny contributes to the mochi-making process differently. During each cycle, one of the bunny will tire, allowing the player to take over and maintain the synchronized rhythm.
Press Spacebar to drop beats. :)
Team of 4 (Art and Design)
VANGUARD DELTA, VERSION 2